triadaalternative.blogg.se

Logicbots review
Logicbots review







logicbots review

logicbots review

One part of the robot building process that isn't touched on at all in this game is the electrical aspect, just basically assume every robot is powered by a limitless nuclear reactor. If the programming environment was similar to the game Shenzhen I/O it would have been perfect. Sure, make it an extra challenge to make the robot that doesn't use a micro-controller but it's just not that realistic. Even in the year this game was released the vast majority of devices similar to what you'd be building in here would have a micro-controller of some kind that would have to be programmed with little to no analogue circuitry. I also think the programming part is somewhat unrealistic and limited.

#LOGICBOTS REVIEW FULL#

I'm not saying it has to be similar to full on design software like Inventor or SolidWorks, but some of the basics would've been nice.

logicbots review

All of the placement is also done with arbitrary snap planes, no numerical input is possible. What should be a simple and quick change such as making an existing tube longer or shorter all of a sudden becomes a massive chore having to completely reconstruct the whole robot again. My main problem with this is when you put a tube or angle piece in place is there's no way to change the size of it, you have to delete and place a new one, and anything else that was placed on that tube gets deleted too. When you get to more complex stuff you then have to start using the metal tube and angle pieces to build up some frame work to place sensors and more complex moving parts. The beginning parts of the game are fun when it's as simple as attaching and programming sensors straight onto the main chassis of the robot.









Logicbots review